AI Insights · Timothy · January 2023
Performance of Top 5 Top Down Games in Latin America Q4 2022
In the fourth quarter of 2022, the top five top-down games in Latin America showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the fourth quarter of 2022, the top five top-down games in Latin America displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these games.
Brawl Stars from Supercell saw a notable increase in weekly revenue, starting at around $189K and peaking at approximately $358K by the end of December. Weekly downloads experienced a significant spike in early December, rising from around 180K to over 347K. Active users also grew steadily, reaching a peak of approximately 7.7M in mid-December.
League of Legends: Wild Rift by Riot Games showed a mixed performance. Weekly revenue saw a substantial increase at the end of October, reaching about $335K, but later settled around $149K by the end of December. Downloads remained relatively stable, fluctuating between 58K and 77K. Active users saw a slight decline, ending the quarter with around 1.2M users.
Clash Royale, another hit from Supercell, had a significant spike in revenue at the beginning of October, reaching approximately $322K, but later settled around $173K by the end of December. Downloads peaked at about 372K in late October. Active users showed a slight decline towards the end of the quarter, ending with approximately 23.8M users.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a steady performance in revenue, with notable peaks at around $265K in early November and $246K in mid-December. Downloads remained consistent, with a slight increase towards the end of December, reaching about 147K. Active users showed a gradual increase, peaking at around 2.2M in mid-December.
Candy Crush Soda Saga by King saw a stable trend in revenue, maintaining around $123K to $135K throughout the quarter. Downloads fluctuated, peaking at about 170K in early October and ending the quarter with around 133K. Active users remained steady, hovering around 2.8M throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights into app performance, visit Sensor Tower.